1/8/2023 0 Comments Magic launcher internal modand which I think is a perfect balance and exactly what I wanted. With Magic Launcher, players can see Mojang news with the click of a tab. Magic Launcher is a 3rd party program that allows easy access to Mojang news, as well as an easy way to tweak settings and quickly install modifications. This two setup variation is what I use now for the purpose of testing mods/0.13-features in one and having a reliable setup in my other account to continue save games which require older mods. This action must be done by an administrator on the other wiki. Since buff usually appears randomly, The enchanting plus is a very useful feature that. Now player will have a possibility to desire effect and will approve them exactly to improve items. I was then introduced to the archive (non install) version of factorio which made it possible to have two (or more) clean setup folders with their own savegames/mods etc folders. Enchanting Plus 1.12.2 1.8 1.7.10 1.6.1 1.5.2 The Enchanting Plus mod is an add-on for Minecraft that will help change the mechanics of enchantments. Personally, I initially created a batch script to switch between two versions of a mod-list.json since my steam version 0.12 and the 0.13 alpha version install package of the game (because both installs used the same settings and savegame/mods folders). launcher.FMLInjectionAndSortingTweaker : Loading tweaker optifine.OptiFineForgeTweaker from OptiFine1.7.2HDUC2.jar. Manually editing the mod-list.json and switching "enabled": "true" or "enabled": "false" might be the best bet (could be combined with above solution as well) - though disabled mods and incompatible savegames would still be visible ingame. launcher.FMLDeobfTweaker : Loading tweak class name optifine.OptiFineForgeTweaker : Loading tweak class name. If you wanted more variation to customize the modlist yourself pre launch. Downsides: If using the alpha and want to always keep up to date, the often daily updates on each copy of the game might become a little annoying. MC Eternal is a large-sized pack with currently around 380 mods. Upsides: is that it would be easy enough to implement, each copy would have its own settings and folder for save games/mods, you could also manual edit the modlist if you wanted more configurability Recommended world type: BOP is suggested. You would then duplicate the root folder for multiple setups and start the game using each folders execute (within /factorio/bin/64x/) I can imagine a number of people out there already use at least one of these options.Īs already recommended, You can install the archived (non-install) version of the game (via ). Although a formal interface would be nice, they may also be drawbacksĬurrently there are a few options you can implement manually to configure which mods are used pre-launch.
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