1/9/2023 0 Comments Boxboxboy cia![]() In fact, the game only got stronger as it went along since it started to combine the ideas that it previously introduced separately. It’s really impressive how much mileage HAL Labatory is able to get out of its core idea, as there are dozens of levels here and it never got old. Another set of levels focused on portals that dramatically morphed the game’s typically straightforward level design into a set of connected areas.Īll of this variety is fantastic, and I was constantly excited to find out what BoxBoxBoy! was going to show me next. One memorable world introduced enemies, and I had to use Qbby’s boxes in order to make pathways that lured foes right into traps. Most of the game’s 10+ worlds are set around a central idea or new gameplay mechanic. This diversity isn’t just seen in the gameplay, as it’s also found in the levels as well. Each level offers up a brand new challenge, and that variety is what makes BoxBoxBoy! great. Sometimes he’ll be able to connect four boxes together, other times it’s only two. HAL constantly switches up the amount in order to make sure gamers don’t get too familiar with the possibilities and its wonderful. The amount of boxes that Qbby can pull out of himself is dependant on what level he’s in. ![]() HAL clearly subscribes to the “if it ain’t broke, don’t fix it” philosophy here, and that’s fine since the core concept is simple to understand and surprisingly flexible. Players still use Qbby’s ability to spawn boxes out of himself (try not to think of the science behind this mechanic too much) in order to cross gaps, solve puzzles, and make his way through levels. Naturally called BoxBoxBoy!, the sequel largely features more of the same. It’s been a year since BoxBoy! won the hearts of 3DS owners, and now Nintendo has published a new sequel in the burgeoning series. Well, I’m pretty sure Qbby doesn’t wear shoes, but that’s beside the point. Last year one of the best surprises was HAL Laboratory’s BoxBoy!, a quirky puzzle platformer which puts players in the shoes of a box named Qbby. Many of these have been puzzle games, as titles such as Pushmo and Mighty Switch Force quickly became mainstays on the system. BoxBoxBoy might be a must-buy, but it does feel like DLC for a game I’ve never played.Ever since the Nintendo eShop opened its digital doors in 2011, the 3DS storefront has featured some phenomenal games. It is a perfect example of how great game design will trump graphics and hardware innovations every time. The story is super simple, and the world is really bare. I didn’t feel lost jumping in with BoxBoxBoy, but the game does feel like a true sequel. The comics add some depth to the world, and a few of them made me genuinely chuckle, but I was able to read all of them in under a minute. 100%-ing the game unlocks the most beautiful costume I’ve ever seen, but there was no point in replaying after that other than beating my times. It’s nice that they carry over, but new players like me get stuck with a small selection of less-enticing costumes. Collecting crowns unlocks costumes and comics, but the new costumes didn’t impress me, as all of the cool ones are the returning ones from the first game, which are only unlockable by playing the first game. The music and visuals are a perfect match for the gameplay, with the complexity of the puzzles against the black-and-white art style keeping me focused. I found myself replaying these levels in my head while away from them, trying to figure out how to get those crowns. Some of these levels took me the better part of an hour each to complete, and I had to use a few "hints" (paying a Play Coin to just get the answer) just to complete some of them. These levels made the campaign feel like a tutorial. A set of bonus worlds opens up, most combining a handful of concepts from the story levels. I felt really pleased with myself when I found a way to trim a box or two from my solution in order to keep the crowns from disappearing.Īfter the credits roll, BoxBoxBoy truly begins. The crowns all take an extra bit of thinking, but only a few got me really angry. Qbby has an unlimited number of boxes, but creating too many boxes will cause the crowns to disappear. BoxBoxBoy’s challenge comes from collecting the crowns in each level. Each level requires a bit more thinking than the one before, but none of them are hard to complete, with most completion times lasting less than a minute. The main set of levels introduces a new concept in each world, like sticky walls, conveyor belts, or ledge grabbing. He’s incredibly satisfying to control and can move around in ways that you wouldn’t think of at first glance. ![]() Qbby travels by creating sets of boxes – this time two sets at a time – as stairs, platforms, switch-pressers, and more.
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